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Unit1_UE5

Week 5

This week, I systematically studied water simulation techniques and went through numerous tutorials. The current plan is to achieve realistic hair movement for the character underwater.

I’ve located relevant texture assets and gathered a collection of reference materials for water effect design. However, I haven’t yet found specific tutorials on creating murky water effects with suspended particulate matter. I plan to add aquatic plants to the water to enhance the natural feel and visual depth of the scene.

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