After multiple attempts following different tutorials, I’ve created water with collision effects and plan to test it in the scene first to see how it performs. I’m not very proficient in programming and can only follow tutorials step by step at the moment, without a deep understanding of the underlying logic. The current water surface effect looks more like jelly in terms of texture. However, since my character won’t be active underwater, I intend to keep and use this water effect for now.
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