Categories
Unit1_UE5

Week 3

I attempted the first lighting pass. The result was fairly close to the reference image, but the overall lighting lacked focus. While the worn texture of the floor is noticeable, the tile material reflects too much light and doesn’t harmonize well stylistically with the wooden structures in the room. Therefore, I plan to switch the flooring to wood as well to maintain visual consistency.

I watched a few more indoor lighting tutorial videos and plan to have the light pass through the large window on the second floor, focusing on the central theme of this piece—namely, the mermaid inside the aquarium.

I noticed that in many references, indoor lighting often comes from a spotlight shining through the window, as it creates a more impactful and atmospheric effect.

Categories
Unit1_UE5

Week 2

After determining the scene to be an indoor Victorian-style building, I also gathered some references. For example, the video reference in the screenshot, which is a player-created scene from the Resident Evil game, helped me gain a clearer understanding of the interior style of the building.

On this basis, I constructed a draft of my scene. To ensure the architectural proportions remained balanced, I placed a basic character model for reference.